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And that theme song Not because of any extraneous padding or attempts to seem grander than it is, but because it makes the most of each pixel it has available.
This serenely spooky puzzler executes every move perfectly, twisting you around its finger to tell a tale both rich and abidingly direct.
Those terrors are couched in environments crafted to intensify their fearfulness, all abandoned machinery and deep forests full of things that could spell your grotesque end.
It offers a timeless framework, leaving plenty of room for your imagination to fill in the gaps with whatever frightens you most.
Lucas made three prequel films? Nope, never heard of them. Knights of the Old Republic works because it takes a refined, semi-turn-based RPG system and fleshes it out with all the good stuff from the Star Wars universe and none of the bullshit.
Nidhogg removes this haughty aura, adds in a seriously trance-inducing soundtrack and a super-blocky pixel style, and in the process creates some of the most unforgettable local multiplayer duels ever made.
Standing a few feet away from your opponent, swaying your foil up and down as you try to diagnose a weakness in their defenses, is equal parts paralyzing and electrifying.
Will you go high and stab, exposing your soft underbelly for a rolling counterattack? Or will you aim low and shuffle in, leaving your head vulnerable to a soaring dive kick?
Either way, some pastel blood is going to spill. A quick word of warning: Got a gaming get-together? This should be at the top of the pile.
A man in a white suit drags himself along the floor, hands cradling his grotesquely fractured skull. Its woozy visuals and much-lauded music induce a trance-like state, in which your own death means nothing more than an extra hit of the retry button.
Every attempt is in pursuit of those perfect few seconds of gameplay in which you could take down an entire floor of enemies.
Few games have been, or will be, as stylish or as singular in their purpose. Ever since we first took this arcade racer for a spin with the top down and the tachometer cranked, we knew Outrun was something special.
The core sensation of driving over smooth tarmac at 60fps is wonderful, with its equidistantly-spaced trackside scenery evoking the Super-Scaler sprite effect of the original game.
Oh, and play it loud. Gaming never sounded so good. Alright, fine, so maybe the bullet time shootouts are slightly more notable, but the cut-scenes come right after.
Whatever your story, however delightful your graphics, however popcorn-launching your set-pieces, if you get your core, moment-to-moment interactions right, your game is gold.
Arena gets them oh so right. Arena shooting at its absolute purest, Q3 needs nothing more than a locked roster of guns and a few standard deathmatch and team options.
Within that framework, there are years of meaty, nourishing, constantly escalating gameplay. A free-to-play online collectible card game has no right to be this good.
All you need to do is look at the cards in your hand and decide how best to spend your ramping allotment of mana each turn.
Sounds simple, and it is: Emerging from the disproportionate image that first propelled then diminished her on consoles gone by, the new Ms.
Croft is younger, fiercer and more resilient than ever. Time to watch your back, Mr. The treacherous island that surrounds Croft is everything you could hope for in a reborn Tomb Raider.
Sometimes, games are just games. Go in, fight the things, get the best sword, beat the worst thing, save the world, roll credits.
But sometimes games are more than that: Dragon Age has always been about lore and love stories, and Dragon Age: Inquisition perfects the art.
Nuance is the key: Surely there are better options than one which involves rolling around collecting fruit on floating, tilting platforms in a barely-explained premise?
The original Dead Space lacks the larger conspiracies and action set-pieces that bogged down later entries. Designing your strategy maybe absolute conquest with Russia, or a cultural victory with the French and then adapting that game plan based on the changing geopolitical landscape, is a fun and engrossing challenge every time you play.
EarthBound treads where few RPGs dare: Instead of quaffing health potions that you picked up from the local general store, order a pizza and take it to-go.
Hitch a ride to the next town with a band that looks an awful lot like The Blues Brothers. Most games would be lucky to have one or two memorable moments like this.
EarthBound has them in spades. But most of all, EarthBound proves that the adventure of a lifetime can start right in your own backyard.
Fable 2 provides a more literal take on role-playing, letting you shape a hero through behavioral gestures that see you turn from twinkle-in-the-eye Prince Charming to pants-shitting jester with the press of a button.
By putting its focus on silly moment-to-moment decisions in a world where even meat-eating can contribute to your unethical standing, Fable 2 allows your hero to gradually form over a virtual life, rather than defining them at a handful of colossal moral crossroads.
In fact, such is the general silliness of life in Albion that when those tough calls do arrive, they hit all the harder for it. One of the smoothest, slickest platformers ever made, this sequel fixes the few shortcomings of its predecessor.
The two-act-per-level structure means the pacing is wonderful - and a perfect fit for the fastest thing alive.
The opening sequence of Emerald Hill, Chemical Plant Zone and Aquatic Ruin is magnificent, packing three servings of gorgeous scrolling backgrounds, speed, hardcore platforming, and bosses into some 15 minutes of gaming.
And with timeless iconography, an ultra-dramatic final level, and countless opportunities for fun pinball flippers, launch ramps, slot machines, secret paths, 3D special stages, etc.
Instead, you lose because you made a mistake. Maybe you charged your elite troops into a bad situation, or clumped them all up only to get wiped out by a single grenade.
Whatever the reason, you understand why it happened. The action is framed within a classic alien invasion scenario that gives enough context without getting in the way of the fun.
Boiled down to two words? Fleshing out a small feature of AC3 into a fully-fledged part of your adventure, AC4 gives you a vibrant 17th-century Caribbean to explore and a ship all your own to rule it with.
In doing so, Black Flag becomes one of most compelling pirate stories ever told, tightly embracing the role-playing tenant that the adventure you make for yourself is far more memorable than any pre-scripted mission.
Here you play a squad of fighty worms as they attempt to eradicate the opposing team by blasting them or knocking them into water.
The first Thief practically invented the stealth genre as we now know it. But Thief 2 does everything the original did, only better. Despite his wish for a simple life of grand larceny, Garrett once again finds himself ensnared in an intriguing plot full of pagan cults and evil machinations.
The sheer atmosphere of the shadowy stages, which blend a gothic setting with steampunk inventions, more than makes up for any ancient-looking polygons.
But most importantly, the AI in Thief 2 is remarkably smart, with enemies that feel like thinking entities that you must react to instead of simply manipulating.
Every area in the complex, non-linear level designs feels like a new logic puzzle, which can only be solved through the proper mix of cunning and the ability to adapt when your best-laid plans go to hell in a handbasket.
Wrapping up themes as weighty as death, memory, love, loss and the interpersonal toll of mental illness, To the Moon is a game which will likely take you about three to four hours to polish off, but will stay with you forever.
Two doctors are tasked with delving into the memories of a dying man and reordering them to make his dream of reaching the moon come true.
As they dig deeper into his past, however, his dream seems strangely at odds with some of his most treasured memories.
Then it explodes the whole concept outwards to create a full-blown video game holiday. In both concept and execution, the three interconnected peaks of the sprawling Big Mountain resort are a staggering achievement, mind-blowing in and still a joy to explore now.
One huge, alpine open-world, littered with race tracks, stunt parks, and trick runs, its eclectic atmospheres - from crisp, woodland backcountry to pulsating neon cities - is matched by its breadth, depth, and the sheer joy of just being there.
Four-player TowerFall is the best thing you can do with a lunch break - yes, even better than lunch itself. Up to four archers, each with a quiver of arrows, fight for supremacy in a tiny space filled with platforms, item chests, and a ton of ways to die.
Its accessible, easy controls jump, fire arrows, repeat make it perfect for beginners, but genius rule variations and tons of unique battlefields will keep you brawling for years.
TowerFall is a simple premise executed brilliantly, as the best games often are. The year-old F-Zero GX not only still looks incredible, running at a ludicrously slick 60fps, but plays that way, too.
Where you see the upcoming corner, the loop, and the vital boost pad, unpracticed onlookers only see a blur. With no weapon pick-ups in sight, the focus is kept strictly on white-knuckle racing.
Not to mention the fact that the action is underpinned by hidden secrets and clever thematic twists that make the game as deep and absorbing as its near-endless cave systems.
A Tale of Two Sons neatly sidesteps this by giving you control of both its titular leads simultaneously: Essentially, you are your own co-op buddy - and it works wonderfully.
When Grim Fandango hit the scene in , there was nothing like it. Fast-forward nearly two decades and Fighting games were born in the once-dominant world of the arcade, but for years, developers struggled to translate the magic of the stand-up cabinet onto home consoles.
Then Tekken 3 came along, whipped off its shades, and made the whole thing look effortless. So what makes a year-old PS1 fighter so good in ?
It even adds two of the most iconic and rewarding characters to ever spill blood in the genre, in the forms of flame-trousered emo Jin Kazama and Chun-Li-aping kick connoisseur Hwoarang.
Some say Rare was one such contender, and cartoonish 3D platformer Banjo-Kazooie was its hopeful Mario clone. But Banjo-Kazooie is much more than that.
Benefiting from a focus on expansive, themed worlds, Banjo-Kazooie directs all its energy toward making you want to explore its every nook and cranny.
Airtight platforming controls make each location fully accessible, and a plethora of fun puzzles and silly characters leaves them feeling rich and full of life.
Dynamic events with ever-shifting objectives kick off all over creation, with no finicky partying system required to partake.
You can expect a fresh helping of story every two weeks, alongside puzzles, mini-games, and huge boss battles requiring hundreds of players to join forces to succeed.
Nothing is better than playing with a well-coordinated team and shotgun-blasting your way through a horde of zombies - or, alternatively, simultaneously pouncing on the survivors as the special infected.
Left 4 Dead has some of the most nerve-wracking gameplay you can find in a co-op shooter. The AI director knows just when to spring a surprise on the group, so every match feels different from the last.
Even more unpredictable are the actions of your teammates and foes: Wanting to be a lawyer is like wanting to start a pension fund, or getting excited about tax returns.
But as it turns out, the life of a defense attorney is full of intrigue, mystery, and horrible, revenge-driven murder. Why should you play it?
The music; the look; the slow, tense unfolding of the story that will keep you gripped from Press Start to finish. Quite simply, this is the smartest puzzle-platformer ever created.
To call it Super Mario with time manipulation would do Braid a great disservice: Each world presents distinct time-distorting powers and puzzles that feed your brain through the wringer, squeeze it out, let it air, and then forcefully knead it afterwards for good measure.
Finding the answers to the crimes involves an ingenious combination of dungeon crawling and personal introspection. Persona 4 is a spinoff from Shin Megami Tensei, so it shares the same demonic style of monster collection and dense RPG combat.
You get to know each of your classmates intimately as their story unfolds over the school year, and they grow and change along with the protagonist.
Little moments, like sewing a stuffed bunny or fishing with a friend, can feel just as earthshaking as any boss battle. Sending objects through the time-tripping toilets will change events in the past, and always with hilarious results.
As a bonus Easter egg, you can even find a full copy of the original Maniac Mansion hidden in the game. Not even atrocities like Tony Hawk Ride or Downhill Jam can ever take away from the greatness of this skate-or-die classic.
Each of the wildly varied stages is full of sick combo lines and nifty secrets, but the two-minute time limit keeps you focused on what really matters: Let us not forget the glory of the revert, which - when paired with the manual move from the preceding game - turns every level into one giant playground.
With every expansion, countless refinements and fresh zones added to the realm of Azeroth justify the monthly subscription fee for veterans and latecomers alike.
What makes WoW so everlasting is the way it caters to players of all kinds. Newbies are eased into learning the pristinely tuned class mechanics, taking on quests that make them feel like the hero at the center of their own personal epic.
Meanwhile, experts will always have new ways to test themselves, either against brilliantly designed raid bosses or their fellow adventurers in intense PvP.
As a recently deceased ghost, Sissel must piece together the events that led to his demise while simultaneously averting disaster for a cast of characters in the present.
Cue brain-melting puzzles which gleefully dance along the line between frustration and satisfaction. Its gameplay is simple enough to enjoy immediately, while the depth it lends to character mastery will keep you coming back.
Add a roster of over 50 characters with an insane amount of alternate costumes you can be any of the seven Koopalings! Alucard, son of Dracula and the handsome hero of Symphony of the Night, has the distinction of being half-human, half-vampire.
It combines the tight 2D platforming of Super Castlevania with the open-ended structure of Super Metroid. The timeless graphical style blends the best of bit-era spritework with bit special effects.
Not many games can boast the combination of strategic battles and romantic matchmaking, but Fire Emblem Awakening does. Too few strategy games stop to think about life outside the battlefield, but this 3DS outing is all the richer for its relationship-focused narrative.
The turn-based strategy is compelling enough to distract you from your romantic meddling, with endless combinations of moves, weapons, and characters to mix up into your very own flavor of tactical mayhem.
Where do we even start with Secret of Mana? The beautiful world full of waving grass and gentle rivers? The swelling music that fills the air with adventure and mystery?
The real-time, stamina-based combat that favors patience and timing over mad dashes? The unprecedented three-player co-op which lets each person fall madly in love with their own unique protagonist?
Secret of Mana is still amazing more than two decades later, its moments of desperate struggle and quiet awe no less powerful than the first time we experienced them.
Where else can you fend off buccaneers with nothing but insults, or have other LucasArts adventures advertised to you in-game?
Its quips, one-liners, and zany puzzles are memorable and eminently quotable. We still laugh at the "How appropriate, you fight like a cow" line.
We still smirk every time we get a chance to use that rubber chicken with the pulley in the middle of it. While the base game is sure to put you through a hundred of hours of single-player missions, co-op Strikes, intense Raids, and online Crucible matches, its universe continues to expand.
The developers are constantly making improvements. New expansions loom on the horizon, giving players even more environments to explore, loot to gather, and intimidating bosses to tackle as a team.
Destiny is only the beginning, and its future is looking bright. Sports games are never ones to make sweeping changes.
Corner flags react to contact. New menus shave a few seconds off navigation. Extra touches make dribbling a touch more effective, and subtle swerve gives shooting slightly more potency from distance.
The entire game is about stealing children, which in any other circumstance would be a reason to call the police. Go on, give yourself a break from zombies and guns - play a game where a dinosaur turns into a helicopter instead.
Set on the bodies of two decaying gods, it sees knobbly body parts sprout extraordinary level designs. Sprawling thighs hold rolling plains; colonies nestle in the soft bit behind the kneecap; a pointy elbow becomes a mountain peak.
The mind boggles at the sheer imagination of the world, let alone how the humble Wii handles it without melting. True emotional investment is rare in games.
Very few attempt to invoke it, but even those that do are usually about as subtle as a wrecking ball wrapped in plastic explosives.
Instead you have two characters bonded by circumstance, and an instinct to protect that which is good from that which is not.
Plus, that end scene is the kind of stuff which has grown men pretending they were chopping onions. In the process, you unlock bigger and better stuff, and further debts to pay for it all.
Games have a power to take us to all manner of places. So why do they so often take us to places we can actually go? For Japanese players, the world of Okami must be an intriguing collection of folklore nods and knowing references to ancient tales.
And doing so is an absolute delight thanks to a gameplay foundation riffed from 3D Zeldas, augmented with a cel-shaded artistic flair and a Celestial Brush which lets you paint to change the world itself.
Only a fool would think of Fallout 3 as Oblivion with guns. There are weapons to craft pneumatic fists, laser cannons , companions to recruit floating robots, dogs , and factions to join militias, technology-worshipping monks.
The pinnacle of the monster-nabbing series to date, Pokemon X and Y brings the iconic franchise into a whole new dimension, adding trainer customization options and a more robust trading system to boot.
The world of Kalos itself is no slouch either, filled to the brim with vibrant locations and some of the best new Pokemon designs since the first generation back in Mega evolutions also add a great tactical layer by letting you briefly super-charge your Poke-pals for a devastating show of strength, but only once per fight.
The Animated Series , Batman: Arkham Asylum adds just enough familiar authenticity to get your attention, then builds a world that practically oozes a character all its own.
But the sheer joy of stalking your enemies, sweeping between gargoyles, and snatching thugs into the darkness makes you feel as cool as the Dark Knight himself.
Imagine pulling that off with pixelated sprites and no voice acting, while also trying your best to follow a plot that involves a lot of time travel.
All of its distinct historical periods are full of shocking developments and memorable characters, from a chivalrous frog to a gentle robot.
Chrono Trigger is a trip back in time that every gamer needs to take - preferably via the brilliant DS port. How do you improve on a seemingly perfect puzzle game?
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